Sr. Technical Character Artist I

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Countries
USA
Job Types
other
Experience
late
Organization Types
government & public sector, robotics
Location
Washington, DC - Seattle
Posted Date
Company
Axon
Salary
USD104,250 - USD166,800 annually

AI Summary

Job Description

Serve as bridge between art and technology for VR NPCs on Axon's standalone-headset police training simulators. Own character creation pipeline (MetaHuman-based), parametric clothing with Chaos Cloth, skinning, shaders, and mobile optimization, partnering with Art, Engineering, and UX to deliver immersive training experiences.

Hard Requirements

  • Shipped at least one title as Technical or Character Artist
  • Strong character artist skills with eye for anatomy, form, likeness
  • MetaHuman pipeline experience
  • Parametric clothing and Chaos Cloth knowledge
  • Materials creation via graph or code
  • AI-assisted workflow experience
  • Realistic human character work
  • Portfolio demonstrating past work
  • Track record working independently
  • Cross-functional collaboration ability
  • 5+ years gaming/VR industry experience
  • 5+ years Unity or Unreal engine experience

Soft Requirements

  • Unity experience strongly preferred
  • VR or mobile VR experience
  • Unreal Engine experience
  • Skinning and weight-painting expertise with corrective blendshapes
  • Blendshape and facial rig knowledge (ARKit-52)
  • ZBrush and Substance Painter/Designer
  • Marvelous Designer and hair/groom experience
  • Custom URP shader experience
  • Mobile optimization experience

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