Sr. Technical Character Artist I
- Countries
- USA
- Job Types
- other
- Experience
- late
- Organization Types
- government & public sector, robotics
- Location
- Washington, DC - Seattle
- Posted Date
- Company
- Axon
- Salary
- USD104,250 - USD166,800 annually
AI Summary
Job Description
Serve as bridge between art and technology for VR NPCs on Axon's standalone-headset police training simulators. Own character creation pipeline (MetaHuman-based), parametric clothing with Chaos Cloth, skinning, shaders, and mobile optimization, partnering with Art, Engineering, and UX to deliver immersive training experiences.
Hard Requirements
- Shipped at least one title as Technical or Character Artist
- Strong character artist skills with eye for anatomy, form, likeness
- MetaHuman pipeline experience
- Parametric clothing and Chaos Cloth knowledge
- Materials creation via graph or code
- AI-assisted workflow experience
- Realistic human character work
- Portfolio demonstrating past work
- Track record working independently
- Cross-functional collaboration ability
- 5+ years gaming/VR industry experience
- 5+ years Unity or Unreal engine experience
Soft Requirements
- Unity experience strongly preferred
- VR or mobile VR experience
- Unreal Engine experience
- Skinning and weight-painting expertise with corrective blendshapes
- Blendshape and facial rig knowledge (ARKit-52)
- ZBrush and Substance Painter/Designer
- Marvelous Designer and hair/groom experience
- Custom URP shader experience
- Mobile optimization experience