Research Scientist, Embodied Ai
- Countries
- UK, Hybrid
- Job Types
- software & tech, early-career & research
- Experience
- mid
- Organization Types
- startups
- Location
- London - Hybrid
- Posted Date
- Company
- Niantic Spatial
- Salary
- £103.5K – £202.5K • Offers Equity • Offers Bonus
AI Summary
Job Description
Invent and develop algorithms and systems at the intersection of computer vision, machine learning, AI, graphics, and robotics. Advance real-to-sim pipelines, solve spatial intelligence problems, and develop new spatial representations for embodied AI. Build prototypes, collaborate with research and product teams, and publish work.
Hard Requirements
- PhD in computer vision, robotics, graphics, machine learning, or related field, or equivalent research experience with a publication record at top venues
- Substantial expertise in robotics or embodied AI, including sim-to-real transfer, domain randomization, policy evaluation, and simulation-based learning
- Deep experience with 3D scene representations (Gaussian splatting, neural fields, meshes, point clouds, or implicit representations)
- Applied generative or diffusion models to 3D data
- Worked on 3D semantics, open-vocabulary scene understanding, or scene graphs
- Proficiency in Python and Deep Learning libraries (e.g., PyTorch)
- GPU or graphics programming experience (e.g., custom CUDA kernels, shaders, or differentiable rendering)
- Track record of contributing to widely used open-source research codebases
Soft Requirements
- Proficiency in C++